Hero Oriented Gameplay
I do would like to see more Diablo oriented gameplay like:
-Replace Stamina with Health
-Opponent deal X amount of Damage and Lower Health
-Mint Armor NFTs like helmets, chestplate, gloves, boots, leggings (leather, chainmail,plate and different sets, bone armor, dragon armor, etc) that lower the damage and enable the player to fight more opponents and get more skill
-Opponents drop GEMS that you can equip on the NFTs that give +health, +dex, +int, +str etc.
-Opponents drop Potions that regen % of the Health
-Opponents drop random NFTs, swords, helmets, gloves etc, that we can sell on the market or destroy for a small amount of skill
-Leveling a hero increases his Health and Damage
-Upon leveling, the hero is rewarded with a skill point where he can choose to increase his health, damage, evasion
-Possibly change opponent skins to something related to Diablo like Fallen, Fallen Shaman, Rogue, Rogue Spearman, Spider, Skeleton, Goatman, Wendigo
-Have beautifully drawn armor, gems NFTs and character armor sheet like in Diablo, the blades do look Diablo-ish.
-Make WATER heroes spellcasters with robe armor or mage specific armor, instead of blades, mint staffs and wands, possibly mint spells that can have an effect like increased hp healing, increase armor or something else.
-Make EARTH heroes archers, focusing on evasion and leather armor, able to equip bows, crossbows, daggers.
-Make FIRE heroes melee knights, focusing on strenght, heavy armor, heavy weapons, tanking.
-Make LIGHTNING heroes assassin dps heroes, light armor, light melee weapons, critical hits.
Take your party of 4 heroes and raid a dungeon, with multiple enemies, a boss and a chest with loot of skill and NFTs at the end, if the party loses it gets a small percentage depending on the number of fallen enemies. Depending on the level of the party and increased difficulty of the dungeon, there will be % of rarity on the items, common,rare,legendary.
-This will truly be hero oriented experience and making your heroes the best, with the best equipment, earning the most skill.
Currently you just have to buy a sword and thats it, you dont need anything else to do with your hero, and once the limit of heroes is hit, the only thing you can do is make a new account, adding variety and flavor will change this.
There can also be daily or weekly quests, slay X amount of specific monster, accumulate X amount of skill or gain X amount of exp.
For every tier of 10 levels, have different skins of opponents.
If we want to go even further, add fighting mechanics like in Axie Infinity, random skills on heroes, classes as I mentioned above. I doubt anyone will have the time to manage many accounts and the rewards should increase.
Another thing -Market option to hide SOLD characters/weapons and a refresh button to show last listed items
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