Multiplier and Unclaimed Reward/Power Cap Rebalance
The unclaimed rewards earnable in adventure should be reduce through the removal of the power cap and the reward pool size should be increase in a manner where the realized $SKILL (claimed after multiplier) on the current situation and after implementation of this concept would be same rate. This would result in a much higher, hopefully around 1x multiplier, at the cost of unclaimed reward reduction. Although the outflow of $SKILLmay not differ before and after the implementation of this update, what matter is the multiplier staying at 1x which would be much more appealing.
The said concept can be done in an instant or gradual approach.
Advantages:
This would make a positive image on players as they wonโt think they forfeited 80%-90% of HARD-EARNED unclaimed $SKILL upon withdrawal
This would exercise the buying/selling of NFTs at a possible full price (0.2x multipliers means overall price evaluation is at 20% and 1x multipliers means overall price evaluation is at 100%)
Same wallet $SKILL outflow (see the example below for reference)
Disadvantage/s:
Higher reward pool size to be begin with
It will need a system that will ensure that the outflow skill (realized or wallet skill) is retained before and after the implementation of this concept
Example:
Assume the levels of character and weapons are the same for both conditions.
Condition 1
Player A has 10 unclaimed skill after grinding for 30 days. At 0.2x multiplier, he can withdraw 2 $SKILL as realized profit
Condition 2
Player A has 2 unclaimed skill after grinding for 30 days. At 1x multiplier, he can withdraw 2 $SKILL as realized profit
*Both has an outflow of 2 $SKILL but Condition 1 is more appealing based on the stated information above.
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